JAVA 26.3 · 已在遊戲中驗證
Ancient city almost directly below estimated spawn
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An ancient city lies almost straight below the estimated spawn: sculk-lined deepslate corridors, glass walls and a room of redstone lamps.
8189017670194336921在種子碼地圖中開啟建立 Java 26.3 世界,並完整輸入這個數字,包括任何負號。種子碼會重現生成的地形,不會重現玩家的建築。

截圖



選取截圖即可開啟大圖。
生態域地圖
種子碼地圖以 Java 26.3 模型顯示這個世界的生態域與預測結構。地圖標記與世界重生點資料同樣屬於預測。只有「座標」表中的內容經過遊戲內驗證。
座標
已在 Java 26.3 中,於下列座標或附近找到每個結構。
| 地點 | X | Y | Z | 傳送 |
|---|---|---|---|---|
| 0 | -49 | 16 |
關於這個世界
The ancient city at 0, -49, 16 is about 16 blocks from the estimated world spawn (near 0, 0) in Java 26.3, measured horizontally, so it lies almost straight below that point. Reaching it means digging or finding a cave down to about Y -49.
The four screenshots were taken inside one of its buildings. To the north, glass windows look into a room with redstone lamps and wiring. To the east a corridor runs between glass windows, with sculk on its walls and ceiling. To the south a sculk-topped deepslate pillar separates views into glass-fronted rooms with redstone torches and a redstone lamp. The west view faces a plain deepslate wall.
如何前往
- In Java Edition 26.3, choose Create New World, open the World tab and enter seed 8189017670194336921.
- Set Game Mode to Creative or turn Allow Cheats on, and press F3 to show your coordinates.
- Run /tp @s 0 -49 16 to stand inside the ancient city.
常見問題
Where is the ancient city?
It is at 0, -49, 16 in Java 26.3, about 16 blocks from the estimated world spawn horizontally and deep underground.
Do the screenshots show the city from outside?
No. All four were taken inside one building of the city. They show corridors, glass walls, sculk and redstone lamps, not the city's full layout.
Which Minecraft version was checked?
The world and screenshots were checked in Java 26.3. We have not verified the same terrain and structures in Bedrock or other Java versions.
遊戲內驗證
已於 2026-10-07 在 Minecraft Java 26.3 中驗證。我們在發布前檢查了列出的地點,並審閱遊戲內截圖。驗證僅涵蓋該版本中列出的結構,不涵蓋世界重生點、箱內戰利品或其他版本。 關於已驗證的種子碼
世界重生點與最近的結構
由種子碼地圖的 Java 26.3 模型預測,未在遊戲中驗證。距離皆從估算的世界重生點計算。
- 估算的世界重生點
- X 0,Z 0
- 地表高度
- 約為 Y 123
- 世界重生點的生態域
- 森林
最近的結構
| 結構 | X | Z | 距世界重生點 |
|---|---|---|---|
| 遠古城市 | 0 | 16 | 16 個方塊 |
| 試煉密室 | 128 | 144 | 193 個方塊 |
| 廢棄營地Old growth birch forest | 0 | -208 | 208 個方塊 |
| 已破壞的傳送門 | 160 | 176 | 238 個方塊 |
| 小徑遺址 | -176 | 208 | 272 個方塊 |
| 叢林遺跡 | -144 | 320 | 351 個方塊 |
| 埋藏寶藏 | -455 | -39 | 457 個方塊 |
| 村莊莽原村莊 | 544 | 16 | 544 個方塊 |
| 海洋遺址 | 688 | 80 | 693 個方塊 |
| 沉船 | 688 | 144 | 703 個方塊 |
| 海底遺跡 | 768 | -672 | 1,020 個方塊 |
| 冰屋 | -352 | -1168 | 1,220 個方塊 |
| 掠奪者前哨站 | -912 | 848 | 1,245 個方塊 |
| 沼澤小屋 | -1168 | -800 | 1,416 個方塊 |
| 綠林府邸 | 176 | 1664 | 1,673 個方塊 |
世界重生點周圍 4,096 個方塊內沒有沙漠神殿。
最近的要塞
| 要塞 | X | Z | 距世界重生點 |
|---|---|---|---|
| 第 1 環 | -732 | -1372 | 1,555 個方塊 |
| 第 1 環 | -732 | 1476 | 1,648 個方塊 |
| 第 1 環 | 2660 | -124 | 2,663 個方塊 |
1,024 個方塊內的地表生態域
- 森林 20%
- 平原 12%
- 河流 9%
- 莽原 8%
- 稀疏叢林 7%
- 溫和海洋 7%


