JAVA 26.3 · VERIFIED IN GAME
White camp tent on a winding river through tall spruce
A white tent occupies a grassy river bend beneath tall spruce trees, with broad blue curves of water wrapping around the wooded shore.

About this world
The clearest surface scene on this seed is the abandoned camp at -320, 64, 64. Its white tent sits on a grassy bend of a winding river, surrounded by tall spruce trees. The eastern, overhead and wider views show different parts of the same setting: the tent close to the bank, the curved water channel and the dense forest extending beyond it.
Trial chambers below 0, 48 were inspected at y -34; the western image shows copper and tuff blocks in a spectator cutaway. Two coastal structures were also confirmed but are buried. The wreck near 48, 72, 0 spans y 53–73 beneath the sand, and the portal near 64, 63, 80 lies much deeper at y -48 to -40. The shore photograph shows the ground above the wreck, with no exposed hull.
Coordinates
Each structure was found at or near these coordinates in Java 26.3.
| Location | X | Y | Z | Teleport |
|---|---|---|---|---|
| Buried coastal shipwreckThe listed y 72 marks the shore above a wreck spanning y 53–73. The selected photograph shows sand above it; no hull is clearly exposed.Beached shipwreck found 11 blocks away | 48 | 72 | 0 | |
| Deep buried ruined portalThe listed y 63 is a surface anchor. Generated portal blocks lie at y -48 to -40 and are not pictured in the gallery.Ruined portal found at these coordinates | 64 | 63 | 80 | |
| Trial chambersConfirmed below 0, 48 and inspected at y -34. The gallery shows copper and tuff in a spectator cutaway; generated blocks span y -52 to 11.Trial chambers found at these coordinates | 0 | -34 | 48 | |
| Winding river abandoned campA clearly visible white tent on a grassy bend of a winding river beneath tall spruce trees.Abandoned camp found at these coordinates | -320 | 64 | 64 |
Screenshots




Select a screenshot to open it at full size.
How to get there
- In Java Edition 26.3, choose Create New World, open the World tab and enter seed 887266562840117.
- Set Game Mode to Creative or turn Allow Cheats on, and press F3 to show your coordinates.
- Run /tp @s -250 99 64 90 26.6 to see the winding river abandoned camp from the gallery viewpoint.
- Explore the camp from above -320, 99, 64 to see the river curve around its grassy bank.
- For the chamber cutaway, run /gamemode spectator, then /tp @s -1 -34 47. The chamber structure is underground.
- The shoreline anchor at 48, 72, 0 sits above the buried wreck. The portal anchor at 64, 63, 80 sits above much deeper blocks at y -48 to -40; use spectator mode for inspection below the surface.
Questions
Where is the white tent beside the winding river?
The checked camp point is -320, 64, 64. The tent is visible on a grassy river bend below tall spruce trees in three gallery views.
Does the shore image show an exposed shipwreck?
No. The server confirmed a wreck near 48, 72, 0, but the selected southern photograph shows sand above it. The generated wreck spans y 53–73.
Where are the trial chambers and portal?
The chamber inspection point is near 0, -34, 48 and its image is a spectator cutaway. The portal lies below the surface anchor at 64, 63, 80, with blocks at y -48 to -40.
Does this seed work on Bedrock or other Java versions?
We verified this world only in Java 26.3. Bedrock and other Java versions may generate different terrain and structures from the same seed.
Verified in game
Verified in game in Minecraft Java 26.3 on 2026-10-02. We checked the listed locations and reviewed the in-game screenshots before publication. Verification covers the listed structures in that version only, not the world spawn, chest loot or other versions. About verified seeds
Spawn and nearest structures
Predicted with the seed map’s Java 26.3 model and not checked in game. Distances are measured from the estimated spawn.
- Estimated spawn
- X 0, Z 0
- Surface height
- About Y 66
- Spawn biome
- Taiga
Nearest structures
| Structure | X | Z | From spawn |
|---|---|---|---|
| Shipwreck | 48 | 0 | 48 blocks |
| Trial chambers | 0 | 48 | 48 blocks |
| Buried treasure | 57 | -39 | 69 blocks |
| Ruined portal | 64 | 80 | 102 blocks |
| Abandoned camp | -320 | 64 | 326 blocks |
| Trail ruins | -240 | 256 | 351 blocks |
| VillagePlains village | 224 | -272 | 352 blocks |
| Ocean ruin | -864 | 464 | 981 blocks |
| IglooBasement | -1248 | 64 | 1,250 blocks |
| Ocean monument | -1344 | 736 | 1,532 blocks |
| Ancient city | 240 | -1696 | 1,713 blocks |
| Pillager outpost | 1360 | -1328 | 1,901 blocks |
| Desert pyramid | 2096 | -1200 | 2,415 blocks |
| Jungle temple | 2592 | 1792 | 3,151 blocks |
No witch hut or woodland mansion within 4,096 blocks of spawn.
Nearest strongholds
| Stronghold | X | Z | From spawn |
|---|---|---|---|
| Ring 1 | 2164 | 356 | 2,193 blocks |
| Ring 1 | -764 | -2124 | 2,257 blocks |
| Ring 1 | -1676 | 2004 | 2,612 blocks |
Surface biomes within 1,024 blocks
- Forest 22%
- Taiga 13%
- Plains 12%
- Birch Forest 9%
- River 9%
- Old Growth Pine Taiga 8%
Biome map
The seed map shows this world’s biomes and predicted structures with its Java 26.3 model. Its markers are predictions, like the spawn facts. Only the Coordinates table was checked in game.
Open the Java 26.3 seed map

